Ah, the good old days, when delivering papers on your bicycle was considered a right of passage into adulthood. Inspiring the much loved Paperboy that I personally played tons of on ZX Spectrum and SEGA Master System. Now it’s the turn of VideoKid, taking the exact same formula and swapping papers for VHS Cassettes, VideoKid offers a slice of that nostalgia with tons of other references from the same era, including cartoon favourites such as He-Man and Thundercats to Movie characters like John McClane & Freddy Krueger plus many more.
These appearances will often be obstacles for you to get around while out delivering videos. be it characters running down the street or vehicle bound appearances on the road. Your job is simple, deliver videos to every red mail box on the way to meet your girlfriend Jessica. Sounds simple enough, but VideoKid is one tough game. One mis-timed jump or manouver and it’s game over, forcing you all the way back to the start. It’s frustrating, but keeps you coming back for more.
gameplay is fairly simple, move left and right between the two lanes of the road and pavement, throw your videos and jump over obstacles, occasionally landing on them and grinding to string jumps together. The main pathway is broken up by sewer sections that have obstacles such as pipes, and even a giant alligator. You’ll want to rack up a decent score too, and doing so will require you to smash windows and knock over plant pots and more to increase it, You’ll also find a couple of pick-ups along the way, there’s a power glove that gives you an auto fire for a few seconds, and a pair of boots that give you extra jumping height for a handful of jumps.
After a fair few plays you’ll soon get the hang of the layout as it doesn’t change that much. As there’s only one level on offer, complete it and you’re left with not much else to do other than try to beat your score, or rack up more cash to unlock the extra skins, and tricks to perform on your skateboard. This is a shame as there’s potential here to make the game longer, much like Paperboy did with additional days and harder levels to try to beat.
Visually the game has a blocky appearance, giving a more modern feel with 3D visuals, without losing the nostalgia. The audio is ok, there’s a catchy track from musician Savant, that is sadly drowned out by all the noise made by traffic and the one-liners made by the characters appearing on screen, especially during the parts where it gets quite busy.