Spectra, a new id@xbox game developed by Gateway Interactive, published by Mastertronic. Is a music based game, with twitch racing mixed in, bringing a whole new experience to the genre. You control a space ship, racing along a ribbon track collecting small yellow ‘pick-ups’ along the way while avoiding collision with the bumpers and barriers as you go. All set against a beautiful looking galactic backdrop.
The music in game is an original chiptune soundtrack of the same name produced by Chipzel, and just sets the game off brilliantly. The aim of the game is to make it to the end of the track without failing. With simple controls, literally just left and right movements to navigate your way along the ribbon.
Spectra features 10 tracks, each with two difficulties. The normal difficulty is a challenge on it’s own, but with practice can be mastered in a day or so, the hardcore difficulty however is ramped up quite a bit, and is where you will spend most of your time trying to perfect your score. You don’t have to fully complete the tracks on normal to unlock hardore difficulty, just get a decent enough score on all 10 and you will gain access to them.
The visuals of Spectra are very retro, and will definitely appeal to the older generation of gamer. This is where it may fall short for some, just like alot of other retro games the appeal to all just isn’t there. Now for me I love retro games, I grew up playing on systems like the Atari and Spectrum and Spectra tickles that inner child in me, and I just can’t put it down.
Whether it be a quick 5 minute pick up and play, or a good few hours session I can definitely see myself coming back to play Spectra alot. It is strangely addictive, I have formed a love hate relationship with Spectra already. I love its simplistic retro gameplay and awesome soundtrack, I hate how I get so near to completing a track yet fall or crash off and keep coming back for more.