Microsoft has unvieled today its brand new Xbox Adaptive Controller, geared towards making gaming more accessible to those who may not be able to use a controller. In a post over on Xbox Wire, Head of Xbox, Phil Spencer said ” By taking an inclusive design approach and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time, for example, we were able to design a controller that provides a way for more fans to enjoy gaming. On our journey of inclusive design, we have taken a wider view of our fans and a more inclusive approach to designing for them.”
The controller is customisable to the needs of the user, and includes a pleathora of inputs with which microsoft have worked with third-party manufacturers to support these inputs. Phil goes on to say “These inputs include PDP’s One-Handed Joystick for the Xbox Adaptive Controller, Logitech’s Extreme 3D Pro Joystick, and Quadstick’s Game Controller. We couldn’t be prouder to have their support in introducing the Xbox Adaptive Controller.”
Organisations have also been involved in the development and include The AbleGamers Charity, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect and Warfighter Engaged Phil also said “We worked closely with them and directly with gamers who have limited mobility to assist in our development. Our goal was to make the device as adaptable as possible, so gamers can create a setup that works for them in a way that is plug-and-play, extensible, and affordable.” and “The Xbox Adaptive Controller has been years in the making, though we realize that this is only one step along our journey of inclusive design and that we have more work ahead. This has been a passion project for people around the world, both inside Microsoft and beyond.”
The Xbox Adaptive Controller will be available via the Microsoft store later this year priced at $99.99 with more to be shown at E3.