Lost Sea is developed and published by eastasiasoft, an action-adventure game set inside the Bermuda Triangle, You awake on the shores of a mysterious island and have to recruit a crew of survivors who can help you explore the hazardous islands as you hunt for the artifacts needed to navigate the Lost Sea.
Upon starting the game you are presented with a selection of heroes to choose from, once you have selected your hero you then take control of them for the first time on the tutorial island. Here you will get to grips with the games core mechanics. Which are pretty straight forward and easy to get to grips with. Having only a machete to fend off the strange creatures that inhabit the islands, you must explore each one to find tablets that enable you to travel to other islands.
Each island is procedurally generated so you never play the same layout, which is good because you will be playing some islands quite a few times, but I’ll get on to that a little later. There’s other things to find aside the tablets as you play, there’s chests that need to be unlocked by a crew member that has the lockpick ability. These chests can contain health packs, XP boosts and even weapons. All will come in handy at some point on your travels.
You also find the already mentioned crew members as stranded people around the maps. all have different abilities and can be recruited and dismissed as you please. You can recruit up to 4 crew members, but only after a little bit of upgrading to your character skills. Crew members don’t fight either. they only really act as extra skills if you like. And will crouch down and tremble with fear at the mere sight of an enemy. They do give some good, and quite noticeable bonuses to your attack and defence and some have a few extra skills such as the already mentioned lockpicking and carpentry where they can build bridges at certain places on the map allowing you to access extra areas.
Moving on to the next island can be done as soon as you’ve gotten at least one tablet back to the map table. Tablets act like dice, and give a random number that converts in to how many islands your ship can sail when moving on. The whole point is to get to the Boss island and then on to the next area and so on. Now here comes the bad point of the game. There is no save feature at all, other than being able to keep each set of islands unlocked if you make it far enough to unlock the warp option. But as soon as you turn the game off you loose all your upgrades, which in turn makes the game feel like a bit of a grind.
It also seems a little odd that if you die whilst playing, you get to re-spawn, and have the tablets you’ve earned up to that point, in that play session, converted to XP and coins. giving you a little help in getting started again. It just seems a little pointless knowing that as soon as you turn your console off, or play a different game you’ll lose everything. I don’t think it should have a full save system. but maybe you get to keep the upgrades you had when reaching a new warp point or something like that? Anyway, this is my only gripe with the game and if you’re a casual player you will struggle to get a good rhythm going as you’ll be re-starting the game every play session unless you can sink a bit of time in to unlock the warp points, and to see any real progression in the un-lockable skills for your character.
Each island set features a boss fight, and mostly involves dodging and running in for an attack once the Boss is dizzy. It’s much the same at each encounter from my experience, just a little harder each time. Although I’ve not managed to get to the end of the game thanks to having to start over each time I’ve played. And that’s pretty much it. I found it quite engrossing for a few hours and was happy searching every nook and cranny of each island, but that was short lived once I realised that there was no saving of upgrades. and it became more of a speed running experience. Visually I really like the look of Lost Sea, Cel shaded is one of my favourite game styles. The audio is o.k. Not much in terms of dialogue, just grunts and groans from characters in game, the music does suit the game well though, it has a sense of adventure about it, but can become a little repetitive.